It’s time to add some new useful features in good-old class inheritance in object-oriented programming.

I’ve talked about classes and objects in the previous article. A simple class has a parent and consists of members: properties and methods. Let’s stay class members for my next article and talk about inheritance.

When one class inherits another, it gets all the parent’s properties and methods and may add new members or override them. How does it work? Let’s imagine a class describing a fixed-point number. …

Oleg Uryutin

System architect and master developer of the Aplextor

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